![]() Now that could all just be standard Visual Works stuff, but I do wonder if this is a larger CG project being worked on here. It currently centers on Final Fantasy XV, a title in the Final Fantasy series for eighth-generation consoles, and an untitled AAA video game. It features the same character and setting shown in an earlier real-time graphics demo. The engine powered the Agnis Philosophy and Witch Chapter 0 tech demos. ![]() The engine was developed for and targeted at eighth-generation hardware and DirectX 11-compatible platforms. There is also a listing up now for a game and movie CG producer though it doesn't include the "world class movie studio" bit The engine powered the Agni's Philosophy and Witch Chapter 0 tech demos. The new demonstration, titled 'Witch Chapter 0 cry,' will probably look familiar to Final Fantasy fans. Luminous Studio (, Ruminasu Sutajio) is a multi-platform game engine developed and used internally by Square Enix. Rather an odd description for itself when they haven't done a CG movie since 2009. Los resultados de esta investigación se incorporarán al Luminous Engine de Square Enix y utilizados en futuros desarrollos. SE called itself " a world-class game and movie studio to the global market" in the ad. PlayStation Plus Essential is an ongoing subscription with a recurring fee of 6.99 charged automatically every month. They had job listing up back in February (now gone) seeking a "game and movie director" for pre-rendered cinematics The engine powered the tech demos Agni's Philosophy and Witch Chapter 0 initially, and has since been used in two of company's titles Final Fantasy XV, an entry in their Final Fantasy franchise, and an original IP titled Forspoken. Square Enix has been hiring CG movie producers and directors this year. which seems to me to imply that Agni's Pholosophy is a full-length film project along the lines of Spirits Within and Advent Children. he describes Agni's Philosophy as a "movie teaser." ![]() I found something on a Square Enix employee's resume that could be very interesting, but I'm not sure how reliable it is. All this is to say, there will be 7nm GPUs in late 2019/early 2020 at the latest. It renders over 63 million polygons per frame, with the use of very high 8192x8192 resolution textures. German elementary education as mentioned in the preceding chapter. The longest cadence in TMSC's history from an announced risk production date to product in the shelves is about two years-and that's the worst case scenario with lots of delays. 'In April 2015, Square Enix announced the engine's support for DirectX12, and revealed a new tech demo running on the engine called Witch Chapter 0 cry, featuring the character Agni from the Agni's Philosophy tech demo. and occurrences witch are going around him. And it will be a true node shrink, too, with 2.1x the logic density and 40% power reduction.Īs for 7nm, risk production is targeted at early 2017. Granted, there's still room for slippage and the first 100 million chips will be SoCs, but expect 10nm GPUs roughly a year from then. In their Q1/15 report, TSMC stated that their 10nm qualification is slated for late 2015, with volume ramp beginning at the end of 2016. However, 28nm -> 16FF+ will be like a node shrink+, with a 2x density improvement (instead of the usual 1.9x) and 70% (!) less power consumption - that's normally like 40-50% at best. For this compromise, it had all kinds of issues like poor power scaling. ![]() The tech demo theyve created is quite possibly the most advanced representation. 20nm was the last planar node for TSMC, and was basically created to ease the transition to FinFET transistors. The engine is likely a modified version of the Luminous engine that theyll use for the upcoming Final Fantasy XV. But it's not a situation that's likely to repeat again. The reason we'll have been on 28nm for four years is because 20nm was a bust, and was only used for SoC (aka iPhone 6). Now, there’s a new demo called Back Stage, designed to showcase the bleeding-edge tech that’ll be utilized in next-gen Luminous Engine games.ĭesigned by Luminous Productions, a subsidiary studio of Square Enix Holdings staffed by FINAL FANTASY XV veterans, Back Stage is rendered almost exclusively with path tracing, an advanced form of ray tracing also used in Quake II RTX and Minecraft, that enables real-time rendering of lifelike lighting, shadows and reflections.Īs you’ll see in the demo video below, captured on a single GeForce RTX 2080 Ti, ray tracing delivers unprecedented detail, creating a realistic, immersive scene, far beyond the level of fidelity seen in FINAL FANTASY XV.Well, a little bit more optimism would be warranted if you had done some research. The cutting-edge tech debuted in that demo was then refined and integrated into the Luminous-powered FINAL FANTASY XV, one of the best-looking RPGs ever made. In 2015, Square Enix surprised gamers by unveiling WITCH CHAPTER 0, a stunning real-time DirectX 12 tech demo powered by the internally-developed Luminous Engine. ![]()
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